We’ve mentioned approachability as a core pillar of our KSP2 design, and I’m here today to talk about one of the less-obvious ways we are focusing on helping players reach the stars.Īn area we’ve noticed players struggling with in testing is making sense of the dizzying array of engines you’re presented with in the VAB. Parts are not balanced for the Career Techtree.Engines: How to Avoid Shipping a Rocket Scientist.The fairing recovery hardware implementation is a bit sketchy but works for now.Seperating the Starlink satellites when using the F9 Starlink Stack craft sometimes might seriously impact your fps.Payload fairings don't actually shield the payload.Avoid this by choosing a higher trajectory, which generally is a good idea with the Falcon 9 for recovery reasons. Falcon 9 second stage has a tendency to flip backwards.F9 Landing legs are fragile - Working on it!.Crew Dragon and FH decouplers might, under mysterious circumstances, decouple - Still investigating!.Falcon 1 Merlin 1Ci engine shows oxidizer deprived despite full tanks - This will be fixed in the next update! Until then, you can help yourself and open the engine config in "GameData/Launchers Pack/Rockets/SpaceX/m1c/M1Ci.cfg" with Editor, then change one of the "node_stack_top" entries to "node_stack_mid", save, and relaunch the game!.* Moved Falcon 1875mm Payload Adapter to Coupling category * New Merlin 1D engine model and textures * Added emissive effect to Merlin vacuum engine * Added full SAS service level to all command probes * Added default action group to F9 Landing Leg * Added animated Falcon Heavy Booster decoupler * Added wraparound foil to the Merlin 1D Vacuum Engine * Added NASA Worm texture and Used Worm texture * Added Crew Dragon with 4 texture variants * Added troubleshooting section to the readme file * Fixed potential bug on Falcon 9 Block 5 second stage fuel tank * Added Abort action group to rescaled F9- and FH Crew Dragon Stack * Added docking node size to Crew Dragon docking port description * Added extendable docking port and improved the model * Added logos to F9 stage 2 for DM2 mission * Removed Animated Decouplers config for the FH decoupler since it works the same way without Animated Decouplers * Fixed trunk and FH booster decouplers seperating on startup * Fixed FH Decouplers not seperating on AG5 in the craft files * Fixed Crew Dragon nosecone deploying with light AG, moved nosecone deploy to AG6 for all craft files * Added Crew Dragon Trunk umbilical deploy to AG7 when Animated Decouplers is not installed for all craft files * Added top draco thrusters to the Crew Dragon capsule * Improved efficiency on Crew Dragon Draco RCS thrusters Textures Unlimited for shiny, metallic looking parts by Animated Decouplers for retracting Crew Dragon trunk umbilical by RetractableLiftingSurface for a working fairing parafoil by Launch Towers Pack for realistic launch towers by that Module Manager by is required to make the rescaled configs and some of the above mentioned mods to work.The following mods are recommended to be installed as well: You can choose to install the parts at their real sizes or at a stock-compatible size (2.5m). Realism Overhaul Configs by the instructions in the included " readme" file. You will find all flown Merlin versions (M1Ci, M1C, M1CV, M1D, M1DV and its subsequent upgrades), Raptor and Kestrel, 22 different payload fairing textures from real missions, booster and fairing recovery hardware, different textures for the booster, 4 different textures for Crew Dragon and 2 textures for the drone ship ("Of Course I Still Love You" and "Just Read The Instructions") included. ASDS Droneship "Just Read the Instructions" and "Of Course I Still Love You".Falcon 9 with parts to make all of its versions: Block 5, Full Thrust, 1.1, 1.0.This pack provides realistic models of SpaceX's rockets and spacecraft, made for your Stock Kerbal Space Program installation.
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